Godzilla

King of the monsters was a challenge which spaned 6 or 7 monthsmonths to get completed
he ended up being 64,486 polys still pretty low than I expected it to be
I will be posting the Texture map breakdown as well

Using multiple programs being Zbrush for sculpting the base. blender for retopology rigging and uv mapping. Substance painter was used to create the textures. Marmoset for rendering and baking and unreal for the main beauty shots.

The environment was an unreal environment found on fabhttps://www.fab.com/listings/dd77fee6-0ad2-41ce-b32c-09300c24c9f3

Date
March 7, 2025